

Notably, players are awarded points for injuring members of the opposing team as well as for scoring goals (though the small size and stylized nature of the character depictions greatly reduce the emotional impact of this). While written sf has typically viewed its ultraviolent future sports with horror and (occasionally rather prurient) contempt (see Games and Sports), Brutal Deluxe glories in its simulated carnage. The society in which the game is played is only cursorily drawn, as in the more routine Comic strips included in contemporary issues of 2000 AD. In essence, the version of Speedball depicted in Brutal Deluxe resembles a cross between ice hockey and pinball, with the attitude of an exceptionally aggressive game of rollerball. The resulting bouts are frantic, unpredictable and occasionally disorienting this is very much a game which concentrates on providing constant action rather than on allowing players to execute carefully planned strategies. Unrealistic elements are used to add to the intensity of the brief matches, with tokens scattered on the ground which allow a player to immobilize the opposing team or instantly win possession of the ball. Teams are larger than they are in the first game, and points can be scored in a variety of ways, including hitting targets spaced around the walls of the arena as well as scoring goals. This design proved to be too simple to hold the interest of most players, so the Bitmap Brothers released a sequel that came to define the series: Speedball 2: Brutal Deluxe ( 1990 TBB, Amiga, AtariST 1991 C64, GB, MasterSystem, MegaDrive 19 CD32 2 Phone rev 2007 XB360) designed by Eric Matthews.īrutal Deluxe is set in the twenty-second century, after radical changes have been made to the rules of its eponymous sport. The visuals are two-dimensional, seen from above. During a match, human players automatically take control of whichever member of their team is closest to the ball, while the remainder are handled by the game. Gameplay focuses on training players and bribing referees between matches and putting the ball in the opposing team's goal during them the opposition can be controlled by the computer or by another human.

Speedball 2 evolution teams series#
The first game in the series was Speedball ( 1988 TBB, Amiga, AtariST, DOS 19 MasterSystem vt KlashBall 1991 NES), in which teams of twenty-first century Speedball players wear steel armour to kick a steel ball around a steel arena. While there have been a number of well received sports Videogames with a fantasy theme, mostly derived from the American football inspired Wargame Blood Bowl ( 1986 Games Workshop) designed by Jervis Johnson, the Speedball sequence is a rare case of a successful science-fictional example. The Speedball series is a line of violent sports games (see Videogames), frequently evocative of the film Rollerball ( 1975).
